The ending sequence is in direct contrast to the previous 90% of the map. Yeah, you heard right; the final 1/3 of the map only constitutes 10% or less of actual gameplay, but it's the map's high water mark. You drop through the water in the exit chamber and plummet straight to the ocean floor. There's a variety of sea life in attendance, custom sprites of coral, fish, and even sea turtles. The monsters start out fairly spaced out but pretty soon you'll hear the sounds of monsters exploding into being and realize that you're in a time crunch. The boss shooter is fairly easy to deal with, which is a relief considering the Hell you had to go through to get here. I like the layout of the shooter spawn point, as you can clearly see the location from where the demons have assaulted the base. You're free to do some exploring, though, uncovering a critical cave with a sinister surprise and a lost, sunken city. Is it really R'lyeh?
DEAD CTHULHU WAITS DREAMING